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  • in reply to: E3 #4358
    Allen MarcusAllen Marcus
    Participant

    Some more thoughts from playing Demo updated to June 19 2021:

    The no load screens must be emphasized! One giant map to explore. Verticality?
    The simulationist aspects like Ultima 7 must be shown off more.
    The Fallout elements? Syndicate, Shadowrun, Deus Ex, … what other games?
    The cRPG rule set is custom and uniquely implemented.
    No Dungeons and Dragons emulation here. Tell us more about this rule set.

    There are many people who have seen zero Kickstarter promotional material. Time to show that off again. What’s changed? What’s been updated?

    If you kill the guard military guy before his speech should Barry mention something?
    Can players kill off important NPCs? Do they respawn like players?

    Aimed shot:
    hold shift, hit z, aim improves when you wait one tick/action/round
    make this more clear! it’s great fun

    1 2 3 4 on the right side? What’s that for? Is it implemented in demo?

    Love the improvements to the demo.

    Is there a terminal to hack?
    Is there an example of a social skill to recruit?

    Players are asking about more skills to demo.

    What have players missed in the demo?

    I love the lockers and wall item dispensers. More hidden treasure items are fun. Hidden walls to destroy for hidden loot caches!

    Thank you for making this game! What an incredible journey it’s been. E3 announcement was a huge boost to awareness.

    Keep on keeping on.

    in reply to: E3 #4352
    Allen MarcusAllen Marcus
    Participant

    Looking forward to the walk thru video with Joe and Hannah showing us how to play.

    Some questions:

    How do we split stacks in the inventory?

    Can we change our equipment while in combat?

    What are current keybinds? Are controls re-bind-able?

    in reply to: Spring Stuff! #4337
    Allen MarcusAllen Marcus
    Participant

    Excellent!

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