Whalenought recently moved about as far west as one could in the continental US: from broad-shouldered Chicago to coastal Seattle.
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Scribed on July 23, 2015
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Scribed on July 12, 2015
BuzzKirill made a fantastic black & white piece of one of our favorite moments of the game: meeting a Bloodless.
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Scribed on July 12, 2015
Niche Gamer hosted a thorough review of Serpent in the Staglands worth checking out!
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Scribed on July 12, 2015
The very nice folks at Ragequit.gr took the time to settle into Vol and review Serpent in the Staglands, and gave it a very mechanically in-depth and thorough review!
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Scribed on June 18, 2015
What ho, backers!
We wanted to do a quick update thanking all our backers and all our new players for the post launch support!
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Scribed on May 28, 2015
And at long last, Serpent in the Staglands is complete. We are extremely proud of the result of one adventurous year of learning and development. You helped us make this happen, and we are thrilled with how the game shaped up. You need but look at the original Kickstarter video to see how far the game has come. We think it’s pretty remarkable.
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Scribed on May 27, 2015
Part of the fun of a classless system is combining skills to create interesting builds for all your party members that work as a unit, and we’ll be showcasing some fun examples over the next few weeks on Twitter to help inspire you to create your own.
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Scribed on April 21, 2015
“Every single location is strikingly detailed despite being made of simple pixels; lending a unique tone that is both memorable and breath-taking at times…The Transylvanian-esque lands are a dark and tough place to live and every piece of lore weaves an epic, yet foreboding, tale of hardship and intrigue.”
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Scribed on April 19, 2015
Our latest Kickstarter updating talking about our release date, monsters and lots of imagery to peruse!
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Scribed on March 28, 2015
Matt had us on his show not too long ago and we got the opportunity to talk about the game, design ideas, rats, and some [INT] requirements demanded by the game. After so many years of games having mass-market accessibility, Serpent may require some brain-rewiring.