Category: Art

  • Scribed on July 12, 2015

  • Scribed on May 28, 2015

    Demo! Launch!

    And at long last, Serpent in the Staglands is complete. We are extremely proud of the result of one adventurous year of learning and development. You helped us make this happen, and we are thrilled with how the game shaped up. You need but look at the original Kickstarter video to see how far the game has come. We think it’s pretty remarkable.

  • Scribed on May 27, 2015

    Build Concepts for the Staglands

    Part of the fun of a classless system is combining skills to create interesting builds for all your party members that work as a unit, and we’ll be showcasing some fun examples over the next few weeks on Twitter to help inspire you to create your own.

  • Scribed on January 29, 2015

    Polished HUD, Scaling, and usability upgrades

    For Beta 2.0 we’ve finally gotten around to adjusted the HUD with full pillar boxing to contain everything, as well as updated the resolution capabilities to allow for adjusting the window mode to any size.