Over the next few months we’ll be diving into the intricacies of the Burning Candle ruleset, which is the system we’ve created for both A Fool’s Banquet (the Serpent in the Staglands expansion) and Copper Dreams. One of the big mechanics which affects many aspects of gameplay, from combat to pacing to exploration, is health … Continue reading Health & Resting
Scribed on February 27, 2016
Scribed on September 28, 2015
Very excited to announce our newest game, Copper Dreams, and give you an idea of some of the new mechanics and systems we’ll be developing for it and future games. It’s a real neat package of systems, and is inspired by a lot of pen and paper along with more tactical gameplay like time-based combat, … Continue reading Copper Dreams
Scribed on September 6, 2015
Neat mail and what’s coming this Fall!
Scribed on June 18, 2015
What ho, backers!
We wanted to do a quick update thanking all our backers and all our new players for the post launch support!
Scribed on May 28, 2015
And at long last, Serpent in the Staglands is complete. We are extremely proud of the result of one adventurous year of learning and development. You helped us make this happen, and we are thrilled with how the game shaped up. You need but look at the original Kickstarter video to see how far the game has come. We think it’s pretty remarkable.
Scribed on May 27, 2015
Part of the fun of a classless system is combining skills to create interesting builds for all your party members that work as a unit, and we’ll be showcasing some fun examples over the next few weeks on Twitter to help inspire you to create your own.
Scribed on April 19, 2015
Our latest Kickstarter updating talking about our release date, monsters and lots of imagery to peruse!
Scribed on March 2, 2015
New portraits, preview trailer, a look into Tratis Saltis and more.
Scribed on January 29, 2015
For Beta 2.0 we’ve finally gotten around to adjusted the HUD with full pillar boxing to contain everything, as well as updated the resolution capabilities to allow for adjusting the window mode to any size.
Scribed on January 17, 2015
Progress at Whalenought continues smoothly as we’re rounding out the end content for the game. In the meantime we wanted to share an update with what we’ve been working these past few weeks.