• Scribed on March 2, 2015

  • Scribed on January 29, 2015

    Polished HUD, Scaling, and usability upgrades

    For Beta 2.0 we’ve finally gotten around to adjusted the HUD with full pillar boxing to contain everything, as well as updated the resolution capabilities to allow for adjusting the window mode to any size.

  • Scribed on January 17, 2015

    Kickstarter Update #17

    Progress at Whalenought continues smoothly as we’re rounding out the end content for the game. In the meantime we wanted to share an update with what we’ve been working these past few weeks.

  • Scribed on January 10, 2015

  • Scribed on January 9, 2015

    True heroes don’t use GPS

    Pixel Dynamo’s James Pursaill wrote a wonderful article reacting to one of our cherished design decisions that is the real crux of adventuring in the game.