• Scribed on May 15, 2016

    Copper Dreams on PC Gamer!

    “I was excited before, but now the Kickstarter has hit, I have reached a new level of excitement I thought only possible with the invention of interstellar space travel…”

  • Scribed on February 27, 2016

    Health & Resting

    Over the next few months we’ll be diving into the intricacies of the Burning Candle ruleset, which is the system we’ve created for both A Fool’s Banquet (the Serpent in the Staglands expansion) and Copper Dreams. One of the big mechanics which affects many aspects of gameplay, from combat to pacing to exploration, is health … Continue reading Health & Resting

  • Scribed on February 27, 2016

    Announcing: A Fool’s Banquet

    What ho, backers! We’re back and excited to share some information with you about the free Serpent in the Staglands expansion! Titled “A Fool’s Banquet,” the expansion takes place in the Lachovinian Isles in the aftermath of the Moon Lord’s journey through the Staglands. A New Engine and Ruleset As we began designing the campaign … Continue reading Announcing: A Fool’s Banquet

  • Scribed on February 26, 2016

  • Scribed on February 8, 2016

    The Candle Burns

    On February 25th we are happy to finally unveil our Copper Dreams preview. At that time we will also be starting a series of posts detailing the ruleset, which to help house similarities amongst very different campaigns we’ve decided to name as The Burning Candle ruleset.

  • Scribed on December 28, 2015

  • Scribed on September 28, 2015

    Copper Dreams

    Very excited to announce our newest game, Copper Dreams, and give you an idea of some of the new mechanics and systems we’ll be developing for it and future games. It’s a real neat package of systems, and is inspired by a lot of pen and paper along with more tactical gameplay like time-based combat, … Continue reading Copper Dreams

  • Scribed on September 6, 2015

  • Scribed on July 31, 2015

  • Scribed on July 28, 2015