“I was excited before, but now the Kickstarter has hit, I have reached a new level of excitement I thought only possible with the invention of interstellar space travel…”
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Scribed on May 15, 2016
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Scribed on February 27, 2016
Over the next few months we’ll be diving into the intricacies of the Burning Candle ruleset, which is the system we’ve created for both A Fool’s Banquet (the Serpent in the Staglands expansion) and Copper Dreams. One of the big mechanics which affects many aspects of gameplay, from combat to pacing to exploration, is health … Continue reading Health & Resting
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Scribed on February 27, 2016
What ho, backers! We’re back and excited to share some information with you about the free Serpent in the Staglands expansion! Titled “A Fool’s Banquet,” the expansion takes place in the Lachovinian Isles in the aftermath of the Moon Lord’s journey through the Staglands. A New Engine and Ruleset As we began designing the campaign … Continue reading Announcing: A Fool’s Banquet
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Scribed on February 26, 2016
We’re very excited to share a preview video for Copper Dreams showcasing some setting and gameplay details!
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Scribed on February 8, 2016
On February 25th we are happy to finally unveil our Copper Dreams preview. At that time we will also be starting a series of posts detailing the ruleset, which to help house similarities amongst very different campaigns we’ve decided to name as The Burning Candle ruleset.
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Scribed on December 28, 2015
Earlier this month we were on Richard Cobbett’s “The Scrolls of Honour” , listed as: “The Scroll of Histories: Serpent in the Staglands”. We thought that was very neat and we wanted to share the article with you, and the whole thing is a very fun read if you hadn’t seen it yet, check it out.
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Scribed on September 28, 2015
Very excited to announce our newest game, Copper Dreams, and give you an idea of some of the new mechanics and systems we’ll be developing for it and future games. It’s a real neat package of systems, and is inspired by a lot of pen and paper along with more tactical gameplay like time-based combat, … Continue reading Copper Dreams
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Scribed on September 6, 2015
Neat mail and what’s coming this Fall!
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Scribed on July 31, 2015
Come join us to talk about Serpent in the Staglands and whatever else Shane would like to talk about out tomorrow! Live!
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Scribed on July 28, 2015
“This lack of hand-holding and the multitude of applications you can give to your aptitudes lend the game a truly pen-and-paper role-playing game feel”