Serpent in the Staglands

An isometric, real time, party-based RPG set in the icy Staglands, where a god and chosen company embark on a perilous journey.

"[An] RPG so hardcore it hurts" - GRY Online

"A Pixelly Baldur's Gate" -Kotaku

Serpent in the Staglands features:

A setting historically inspired by the late bronze age in a Transylvanian landscape

A classless role-playing system where you create builds via any combination of the magic, combat and aptitude skills available to create or find up to 5 unique characters

Non-linear storyline and open exploration right out of the gate, with branching decisions that cut off or open paths for quests and endings

Party-based, real time with pause combat focused on macro tactical decisions and creative party skill combinations


Polished HUD, Scaling, and usability upgrades

For Beta 2.0 we've finally gotten around to adjusted the HUD with full pillar boxing to contain everything, as well as updated the resolution capabilities to allow for adjusting the window mode to any size.

Podcast Interview

Adam Dayton had us as a guests on his podcast, and had fun talking about some previous work, designing Serpent in the Staglands, the lost art of crpgs in modern games and finding power armor in Fallout.

Kickstarter Update #17

Progress at Whalenought continues smoothly as we're rounding out the end content for the game. In the meantime we wanted to share an update with what we've been working these past few weeks.

Listed on the definitive PC Gamers "Guide to the games of 2015"!

Very honored to be selected amongst such strong RPGs coming out this year. Should be a busy year for RPG fans, wonderful list.

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