An isometric, real time, party-based RPG set in the icy Staglands, where a god and chosen company embark on a perilous journey.
"The dark 'n' hopeless medieval look, the spells, even the menu positioning to the sides just bellows of hours spent meticulously crafting characters with 2d4 hit dice." - Rock, Paper, Shotgun
Serpent in the Staglands features:
A setting historically inspired by the late bronze age in a Transylvanian landscape
A classless role-playing system where you create builds via any combination of the magic, combat and aptitude skills available to create or find up to 5 unique characters
Non-linear storyline and open exploration right out of the gate, with branching decisions that cut off or open paths for quests and endings
Party-based, real time with pause combat focused on macro tactical decisions and creative party skill combinations